Attributes

Strength (ST) Dexterity (DX) Intelligence (IQ) Health (HT) Will Fright Check Basic Speed Basic Move Perception Vision Hearing Taste and Smell Touch Thrust Swing
9 12 12 11 12 12 5,75 5 12 12 12 12 12 1d-1 1d-2

Portrait

Paul Cheng

Description

Player Campaign Created on Religion Title Race Gender Age Birthday Height Weight Size Tl Hair Eyes Skin Hand
Stefan Fritsch Infinite Worlds 22.09.2008 Human Male 22 Februar 22 63 in 126 lb +0 8 Black Brown Tan Right

Lifting and Moving

Basic Lift One-Handed Lift Two-Handed Lift Shove & Knock Over Running Shove & Knock Over Carry On Back Shift Slightly
7,25624 kg 14,51247 kg 58,04989 kg 87,07483 kg 174,14966 kg 108,84354 kg 362,81179 kg

Encumbrance, Move & Dodge

Level Max Load Move Dode
• None (0) 7,25624 kg 5 8
Light (1) 14,51247 kg 4 7
Medium (2) 21,76871 kg 3 6
Heavy (3) 43,53741 kg 2 5
X-Heavy (4) 72,56236 kg 1 4

Point Cost

Advantage_points Disadvantage_points Skill_points Spell_points Quirk_points Race_points Earned_points Total_points
40 -25 25 24 0 0 0 150

Advantages

Advantage40

CP: 40
REF:

Fit5

+1 to all HT rolls to stay conscious, avoid death, resist disease, resist poison; recover FP at twice the normal rate (but not FP spent for spells or psi powers)
CP: 5
REF: B55

High Pain Threshold10

Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture
CP: 10
REF: B59

Magery 225

CP: 25
REF: B66

Disadvantage-25

CP: -25
REF:

Bad Temper-10

CR: 12 (Quite Often).
CP: -10
REF: B124

Bloodlust-10

CR: 12 (Quite Often).
CP: -10
REF: B125

Loner-5

CR: 12 (Quite Often), -2 Reaction Penalty.
CP: -5
REF: B142

Skills

Acrobatics Level: 10

Rel. Level Points Reference
DX-2 1 B174

Armoury/TL8 (Missile Weapons) Level: 11

Rel. Level Points Reference
IQ-1 1 B178

Driving/TL8 (Automobile) Level: 11

Rel. Level Points Reference
DX-1 1 B188

Driving/TL8 (Motorcycle) Level: 11

Rel. Level Points Reference
DX-1 1 B188

Electronics Operation/TL8 (Security) Level: 11

Rel. Level Points Reference
IQ-1 1 B189

Electronics Repair/TL8 (Security) Level: 12

Rel. Level Points Reference
IQ+0 2 B190

Fast-Draw (Pistol) Level: 12

Rel. Level Points Reference
DX+0 1 B194

Guns/TL8 (Pistol) Level: 15

Rel. Level Points Reference
DX+3 8 B198

Guns/TL8 (Rifle) Level: 13

Rel. Level Points Reference
DX+1 0 B198

Guns/TL8 (Shotgun) Level: 13

Rel. Level Points Reference
DX+1 0 B198

Guns/TL8 (Submachine Gun) Level: 14

Rel. Level Points Reference
DX+2 2 B198

Holdout Level: 11

Rel. Level Points Reference
IQ-1 1 B200

Innate Attack (Projectile) Level: 12

Rel. Level Points Reference
DX+0 1 B201

Knife Level: 12

Rel. Level Points Reference
DX+0 1 B208

Mechanic/TL8 (Automobile) Level: 12

Rel. Level Points Reference
IQ+0 2 B207

Stealth Level: 11

Rel. Level Points Reference
DX-1 1 B222

Streetwise Level: 11

Rel. Level Points Reference
IQ-1 1 B223

Spells

Body ControlLevel:

Class College Point Cost Reference Time Cast Duration Mana Cast Mana Maintain Rel. Level Points

Boost DexterityLevel: 12

Class College Point Cost Reference Time Cast Duration Mana Cast Mana Maintain Rel. Level Points
Regular/Blocking Body Control 1 M37 1 sec Instant 1-5 - IQ+0 1

GraceLevel: 12

Class College Point Cost Reference Time Cast Duration Mana Cast Mana Maintain Rel. Level Points
Regular Body Control 1 M37 1 sec 1 min 4/+DX Same IQ+0 1

ClumsinessLevel: 12

Class College Point Cost Reference Time Cast Duration Mana Cast Mana Maintain Rel. Level Points
Regular Body Control 1 M36 1 sec 1 min 1-5 Half IQ+0 1

SpasmLevel: 12

Class College Point Cost Reference Time Cast Duration Mana Cast Mana Maintain Rel. Level Points
Regular Body Control 1 M35 1 sec Instant 2 - IQ+0 1

ItchLevel: 12

Class College Point Cost Reference Time Cast Duration Mana Cast Mana Maintain Rel. Level Points
Regular Body Control 1 M35 1 sec Until scratched 2 - IQ+0 1

ReflexesLevel: 12

Class College Point Cost Reference Time Cast Duration Mana Cast Mana Maintain Rel. Level Points
Regular Body Control 1 M39 1 sec 1 min 5 3 IQ+0 1

MovementLevel:

Class College Point Cost Reference Time Cast Duration Mana Cast Mana Maintain Rel. Level Points

HasteLevel: 12

Class College Point Cost Reference Time Cast Duration Mana Cast Mana Maintain Rel. Level Points
Regular Movement 1 M142 2 sec 1 min 2/pt Half IQ+0 1

Deflect MissileLevel: 12

Class College Point Cost Reference Time Cast Duration Mana Cast Mana Maintain Rel. Level Points
Blocking Movement/Protection 1 M143 1 sec Instant 1 - IQ+0 1

ApportationLevel: 12

Class College Point Cost Reference Time Cast Duration Mana Cast Mana Maintain Rel. Level Points
Regular Movement 1 M142 1 sec 1 min Varies IQ+0 1

LocksmithLevel: 12

Class College Point Cost Reference Time Cast Duration Mana Cast Mana Maintain Rel. Level Points
Regular Movement 1 M143 1 sec 1 min 2 2 IQ+0 1

LevitationLevel: 12

Class College Point Cost Reference Time Cast Duration Mana Cast Mana Maintain Rel. Level Points
Regular Movement 1 M143 2 sec 1 min 1 per 80 lbs Half IQ+0 1

TechnoLevel:

Class College Point Cost Reference Time Cast Duration Mana Cast Mana Maintain Rel. Level Points

Seek Machine/TL8Level: 12

Class College Point Cost Reference Time Cast Duration Mana Cast Mana Maintain Rel. Level Points
Info Technological/Machine 1 M175 10 sec Instant 3 - IQ+0 1

Glitch/TL8Level: 12

Class College Point Cost Reference Time Cast Duration Mana Cast Mana Maintain Rel. Level Points
Regular Technological/Machine 1 M176 1 sec Instant 3 - IQ+0 1

Machine Control/TL8Level: 12

Class College Point Cost Reference Time Cast Duration Mana Cast Mana Maintain Rel. Level Points
Regular Technological/Machine 1 M176 1 sec 1 min 6 3 IQ+0 1

Malfunction/TL8Level: 12

Class College Point Cost Reference Time Cast Duration Mana Cast Mana Maintain Rel. Level Points
Melee Technological/Machine 1 M177 1 sec 1 min 5 - IQ+0 1

Seek Power/TL8Level: 12

Class College Point Cost Reference Time Cast Duration Mana Cast Mana Maintain Rel. Level Points
Info Technological/Energy 1 M179 10 sec Instant 3 - IQ+0 1

Reveal Function/TL8Level: 12

Class College Point Cost Reference Time Cast Duration Mana Cast Mana Maintain Rel. Level Points
Info Technological/Machine 1 M176 10 min Instant 8 - IQ+0 1

AirLevel:

Class College Point Cost Reference Time Cast Duration Mana Cast Mana Maintain Rel. Level Points

Purify AirLevel: 12

Class College Point Cost Reference Time Cast Duration Mana Cast Mana Maintain Rel. Level Points
Area Air 1 M23 1 sec Instant 1 - IQ+0 1

Create AirLevel: 12

Class College Point Cost Reference Time Cast Duration Mana Cast Mana Maintain Rel. Level Points
Area Air 1 M23 1 sec 5 sec 1 - IQ+0 1

Shape AirLevel: 12

Class College Point Cost Reference Time Cast Duration Mana Cast Mana Maintain Rel. Level Points
Regular Air 1 M24 1 sec 1 min 1-10 - IQ+0 1

Air JetLevel: 12

Class College Point Cost Reference Time Cast Duration Mana Cast Mana Maintain Rel. Level Points
Regular Air 1 M24 1 sec 1 sec 1-3 Same IQ+0 1

Walk on AirLevel: 12

Class College Point Cost Reference Time Cast Duration Mana Cast Mana Maintain Rel. Level Points
Regular Air 1 M25 1 sec 1 min 3 2 IQ+0 1

Body of AirLevel: 12

Class College Point Cost Reference Time Cast Duration Mana Cast Mana Maintain Rel. Level Points
Regular/R-HT Air 1 M24 5 sec 1 min 4 1 IQ+0 1

LightningLevel: 12

Class College Point Cost Reference Time Cast Duration Mana Cast Mana Maintain Rel. Level Points
Missile Air/Weather 1 M196 1-3 sec Instant 1-Magery - IQ+0 1

Meelee Weapons

Air Jet [2d kb/point] Level: 8

Description Usage Level Parry Block Damage Reach Strength
Air Jet Jet 8 No 2d kb/point 1/point

Natural [1d-2 cr] Level: 10

Description Usage Level Parry Block Damage Reach Strength
Natural Kick 10 No 1d-2 cr C,1

Natural [1d-1 cr] Level: 10

Description Usage Level Parry Block Damage Reach Strength
Natural Kick w/Boots 10 No 1d-1 cr C,1

Natural [1d-3 cr] Level: 12

Description Usage Level Parry Block Damage Reach Strength
Natural Punch 12 9 1d-3 cr C

Ranged Weapons

Lightning [1d-1 burn/point] Level: 8

Description Usage Level Accuracy Damage Range Rof Shots Bulk Recoil Strength
Lightning 8 3 1d-1 burn/point 50/100

Equipment

Carried Weight: 0 kg
Carried Value: $0

Notes

Quick Buttons for HP

Quick Buttons for FP

Hitpoints / Fatigue

Basic FP Collapse Tired Unconscious Basic HP Reeling Collapse Death Check 1 Death Check 2 Death Check 3 Death Check 4 Dead
13 0 4 -13 9 0 2 -9 -18 -27 -36 -45

Hitlocations

Roll Where - DR
- Eye -9 0
3-4 Skull -7 2
5 Face -5 0
6-7 R. Leg -2 0
8 R. Arm -2 0
9-10 Torso 0 0
11 Groin -3 0
12 L. Arm -2 0
13-14 L. Leg -2 0
15 Hand -4 0
16 Foot -4 0
17-18 Neck -5 0
- Vitals -3 0
Navigation

Paul Cheng

GURPS Character Sheet: Richard Wilkes
Mobile Template (0.1): Jörg Bierwagen
GURPS: Steve Jackson Games