Attributes

Strength (ST) Dexterity (DX) Intelligence (IQ) Health (HT) Will Fright Check Basic Speed Basic Move Perception Vision Hearing Taste and Smell Touch Thrust Swing
12 12 12 12 12 14 6 6 12 12 12 12 12 1d+2 1d-1

Portrait

Zushiji Rikutoteshikime

Description

Player Campaign Created on Religion Title Race Gender Age Birthday Height Weight Size Tl Hair Eyes Skin Hand
AJ LSCon 2011 18.10.2011 Human Male 17 Januar 14 5' 9" 140 lb +0 8 Blond, Wavy, Long Violet Freckled Right

Lifting and Moving

Basic Lift One-Handed Lift Two-Handed Lift Shove & Knock Over Running Shove & Knock Over Carry On Back Shift Slightly
13,15193 kg 26,30385 kg 105,21542 kg 157,82313 kg 315,64626 kg 197,27891 kg 657,59637 kg

Encumbrance, Move & Dodge

Level Max Load Move Dode
• None (0) 13,15193 kg 6 10
Light (1) 26,30385 kg 4 9
Medium (2) 39,45578 kg 3 8
Heavy (3) 78,91156 kg 2 7
X-Heavy (4) 131,51927 kg 1 6

Point Cost

Advantage_points Disadvantage_points Skill_points Spell_points Quirk_points Race_points Earned_points Total_points
105 -50 61 0 0 0 0 200

Advantages

Advantages105

CP: 105
REF:

Ambidexterity5

CP: 5
REF: B39

Combat Reflexes15

Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)
CP: 15
REF: B43

Extra Attack 125

CP: 25
REF: B53

Fit, Very15

+2 to all HT rolls to stay conscious, avoid death, resist disease, resist poison; recover FP at twice the normal rate; lose FP at half the normal rate (in both cases, not FP spent for spells or psi powers)
CP: 15
REF: B55

Luck15

Usable once per hour of play
CP: 15
REF: B66

Trained by a Master30

CP: 30
REF: B93

Disadvantages-50

CP: -50
REF:

Code of Honor (Gentleman's)-10

CP: -10
REF: B127

Loner-5

CR: 12 (Quite Often), -2 Reaction Penalty.
CP: -5
REF: B142

On the Edge-15

CR: 12 (Quite Often).
CP: -15
REF: B146

Pacifism: Cannot Harm Innocents-10

CP: -10
REF: B148

Sense of Duty-10

Infinity Patrol, -10.
CP: -10
REF: B153

Skills

Acrobatics Level: 12

Rel. Level Points Reference
DX+0 4 B174

Acting Level: 12

Rel. Level Points Reference
IQ+0 2 B174

Armoury/TL8 (Melee Weapons) Level: 11

Rel. Level Points Reference
IQ-1 1 B178

Axe/Mace Level: 12

Rel. Level Points Reference
DX+0 2 B208

Blind Fighting Level: 11

Rel. Level Points Reference
Per-1 4 B180

Broadsword Level: 12

Rel. Level Points Reference
DX+0 2 B208

Climbing Level: 12

Rel. Level Points Reference
DX+0 2 B183

Disguise/TL8 (Human) Level: 12

Rel. Level Points Reference
IQ+0 2 B187

Guns/TL8 (Pistol) Level: 14

Rel. Level Points Reference
DX+2 4 B198

Guns/TL8 (Rifle) Level: 13

Rel. Level Points Reference
DX+1 2 B198

Guns/TL8 (Shotgun) Level: 12

Rel. Level Points Reference
DX+0 0 B198

Guns/TL8 (Submachine Gun) Level: 12

Rel. Level Points Reference
DX+0 0 B198

Karate Level: 13

Rel. Level Points Reference
DX+1 8 B203

Lockpicking/TL8 Level: 12

Rel. Level Points Reference
IQ+0 2 B206

Main-Gauche Level: 13

Rel. Level Points Reference
DX+1 4 B208

Pickpocket Level: 11

Rel. Level Points Reference
DX-1 2 B213

Poisons/TL8 Level: 10

Rel. Level Points Reference
IQ-2 1 B214

Pressure Points Level: 13

Rel. Level Points Reference
IQ+1 8 B215

Stealth Level: 13

Rel. Level Points Reference
DX+1 4 B222

Throwing Level: 11

Rel. Level Points Reference
DX-1 1 B226

First Aid/TL8 Level: 12

Rel. Level Points Reference
IQ+0 1 B195

Electronics Operation/TL8 (Security) Level: 12

Rel. Level Points Reference
IQ+0 2 B189

Escape Level: 10

Rel. Level Points Reference
DX-2 1 B192

Explosives/TL8 (Demolition) Level: 11

Rel. Level Points Reference
IQ-1 1 B194

Mimicry (Speech) Level: 10

Rel. Level Points Reference
IQ-2 1

Spells

Meelee Weapons

Natural [1d+1 cr] Level: 11

Description Usage Level Parry Block Damage Reach Strength
Natural Kick 11 No 1d+1 cr C,1

Natural [1d+2 cr] Level: 11

Description Usage Level Parry Block Damage Reach Strength
Natural Kick w/Boots 11 No 1d+2 cr C,1

Natural [1d cr] Level: 13

Description Usage Level Parry Block Damage Reach Strength
Natural Punch 13 10 1d cr C

Ranged Weapons

Equipment

Carried Weight: 0 kg
Carried Value: $0

Notes

Quick Buttons for HP

Quick Buttons for FP

Hitpoints / Fatigue

Basic FP Collapse Tired Unconscious Basic HP Reeling Collapse Death Check 1 Death Check 2 Death Check 3 Death Check 4 Dead
0 0 0 0 12 0 3 -12 -24 -36 -48 -60

Hitlocations

Roll Where - DR
- Eye -9 0
3-4 Skull -7 2
5 Face -5 0
6-7 R. Leg -2 0
8 R. Arm -2 0
9-10 Torso 0 0
11 Groin -3 0
12 L. Arm -2 0
13-14 L. Leg -2 0
15 Hand -4 0
16 Foot -4 0
17-18 Neck -5 0
- Vitals -3 0
Navigation

Zushiji Rikutoteshikime

GURPS Character Sheet: Richard Wilkes
Mobile Template (0.1): Jörg Bierwagen
GURPS: Steve Jackson Games